
NeuroVerse: An AI-Driven Peer-to-Peer Learning and Mentorship Platform | IJCT Volume 13 – Issue 5 | IJCT-V13I5P60
IJCT
International Journal of Computer Techniques
ISSN 2394-2231 · Peer-Reviewed · Open Access
📚 Volume 13, Issue 5
📅 October 21, 2026
📄 Pages 523–529
🔖 ID: IJCT-V13I5P60
Table of Contents
ToggleNeuroVerse: An AI-Driven Peer-to-Peer Learning and Mentorship Platform
Author(s)
Mrs. V. Christy, Goutham M, Vishwas D, Suhas A, K. Varun Krishna, Masiha Sadaf
Abstract
Most online learning systems deliver course material well, but they do little to connect a learner with a suitable mentor, check what the learner already knows, or give people a reason to return after the first few sessions. This paper presents NeuroVerse, a web platform for peer-to-peer learning in which every user can both teach and learn. Learners take a skill assessment, are matched to mentors by a transparent weighted score, and book paid sessions using in-platform credits, with an AI study assistant available between sessions. The platform uses Next.js, React and Tailwind CSS on the front end, Next.js API routes running on Node.js, and a PostgreSQL database hosted on NeonDB. Accounts are protected with JSON Web Tokens stored in HTTP-only cookies and bcryptjs password hashing. Assessment questions are drawn at random from a local bank and graded by exact match for multiple-choice items and by a keyword heuristic for code, and a threshold on the percentage score assigns a beginner, intermediate or advanced level. Mentors are ranked on a 100-point score built from skill, level, language, rating and availability. A Gemini 1.5 Flash model powers the study assistant, Jitsi Meet links host the sessions, and daily riddles with credit rewards encourage repeat visits. The prototype was checked manually, and no automated tests or user study have been carried out. Credit purchases are simulated, submitted code is not executed, and several production features, such as real payments, mentor availability and access control, remain to be built.
Keywords
AI study assistant; credit-based learning; gamification; mentor matching; peer-to-peer learning; skill assessment.
Conclusion
NeuroVerse is a prototype peer-to-peer learning and mentorship platform that combines skill assessment, weighted mentor suggestion, credit-based session management, an AI study assistant and communication tools in one application. The prototype shows that skill-based matching, level-based assessment and incentive-based engagement can work together on a modern web stack of Next.js, PostgreSQL and the Gemini API.
References
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[2] R. Soni, B. Suleiman, and S. Singh, "Improving graduate outcomes by identifying skills gaps and recommending courses based on career interests," arXiv preprint arXiv:2511.09819, Nov. 2025. [Online]. Available: https://arxiv.org/abs/2511.09819
[3] K. J. Topping, E. Gehringer, H. Khosravi, S. Gudipati, K. Jadhav, and S. Susarla, "Enhancing peer assessment with artificial intelligence," Int. J. Educ. Technol. High. Educ., vol. 22, Art. no. 3, 2025, doi: 10.1186/s41239-024-00501 1.
[4] D. Rodríguez, M. A. Sicilia, S. Sánchez-Alonso, L. Lezcano, and E. García-Barriocanal, "Exploring affiliation network models as a collaborative filtering mechanism in e-learning," Interact. Learn. Environ., vol. 19, no. 4, pp. 317–331, 2011, doi: 10.1080/10494820903148610.
[5] V. Anupama and M. S. Elayidom, "Course recommendation system: Collaborative filtering, machine learning and topic modelling," in Proc. 8th Int. Conf. Adv. Comput. Commun. Syst. (ICACCS), Coimbatore, India, 2022, pp. 1459–1462, doi: 10.1109/ICACCS54159.2022.9785353.
[6] N. B. Salehudin, H. Kahtan, H. Al-bashiri, and M. A. Abdulgabber, "A proposed course recommender model based on collaborative filtering for course registration," Int. J. Adv. Comput. Sci. Appl., vol. 10, no. 11, pp. 162 168, 2019, doi: 10.14569/IJACSA.2019.0101122.
[7] M. Recker, A. Walker, and D. Wiley, "Collaboratively filtering learning objects," in Designing Instruction with Learning Objects, D. A. Wiley, Ed. Bloomington, IN, USA: AECT, 2001, pp. 243–259.
[8] L. Sidi and H. Klein, "Neural network-based collaborative filtering for question sequencing," arXiv preprint arXiv:2004.12212, Apr. 2020. [Online]. Available: https://arxiv.org/abs/2004.12212
[9] E. M. Jianu and A. Vasilateanu, "Designing of an e-learning system using adaptivity and gamification," in Proc. IEEE Int. Symp. Syst. Eng. (ISSE), 2017, pp. 1–4, doi: 10.1109/SysEng.2017.8088270.
[10] E. Lavoué, B. Monterrat, M. C. Desmarais, and S. George, "Adaptive gamification for learning environments," IEEE Trans. Learn. Technol., vol. 12, no. 1, pp. 16–28, 2019, doi: 10.1109/TLT.2018.2823710.
📋 How to Cite This Paper
Mrs. V. Christy, Goutham M, Vishwas D, Suhas A, K. Varun Krishna, Masiha Sadaf (2026). NeuroVerse: An AI-Driven Peer-to-Peer Learning and Mentorship Platform. International Journal of Computer Techniques, 13(5), 523–529. ISSN: 2394-2231. DOI: https://doi.org/10.5281/zenodo.23539237











